Change Logs
- 08-07-2026
- Moved over to Phaser Game Engine Version.
Instead of HTML5 Canvas, this will use WEBGL which is a more direct approach to using the GPU of a computer instead of the old method which is CPU focused.
This will take some time as the whole game is being reworked but hopefully this will improve performance by 900%~.
- 01-07-2026
- Added beginnings of the tutorial introduction (work in progress).
- Tutorial key detection added.
- Added level up sound effect.
- Added placeholder text to speech audio (temporary need to find open source version).
- Mission audio is now sharing the same resources to avoid audio overlapping and reduce memory leaks.
- Added tutorial option on main menu.
- Character and skill tree tab now glow gold when leveled up to indicate points to spend in skill tree.
- 30-06-2026
- Added tutorial option on main menu.
- Added tutorial sector (work in-progress).
- Sectors now have a option to be invisible to the universe map.
- Sectors now have a option to be excluded from the wormhole system.
- 29-06-2026
- Added pirates to all red sectors.
- Added constantly hostile ai's to player.
- Added Star Rake pirate light fighter.
- Added Neon Ghost pirate light fighter.
- Added Void Fang pirate destoyer.
- Added Iron Storm pirate destroyer.
- Fixed issue when player would become detached from previous save. Caused AI's to shoot player with no damage to player.
- Updated sector background graphics.
- All green space now only contains UN ships or other ships related.
- Added 200 more sector names.
- Increased universe size from 20^2 to 30^2
- Reduced piloting skill from costing 20 to 5 skill points.
- Increased experience per kill, from an ai at level 1 will give 100 experience instead of 10. Means 10 kills of a level 1 will give the player 1 level up.
- Imanji sector has a new background showing ship debris fields.
- 28-06-2026
- Reconfigured the user interface.
- Added target information dialog.
- Inventory and universe map now appear in allocated areas.
- Interface now shows numeric values of the players stats.
- Decreased the size of background images for more detail.
- 27-06-2026
- Added debug mode via ` key to allow for easier positioning of weapon & engine mount points on ships.
- Pulse type weapons now attempt to aim at target.
- Adjusted balance of shields & plasma pulses to give more playability.
- Added UN Iron Wolf destroyer.
- Added UN Specter destroyer.
- Added UN Nova destroyer.
- Added UN Starforged capital ship.
- Added UN Reaper capital ship.
- Added UN Omega capital ship.
- Added UN Mule transporter.
- Added UN Link transporter.
- Added UN Nexus transporter.
- 26-06-2026
- Added Rusty Nebula starter spaceship.
- Added Rusty Sentinel spaceship.
- Added UN Pioneer light fighter.
- Added UN Stormbringer light fighter.
- Added UN Shadowstrike stealth fighter.
- Improved ship configuration to accept just ship names instead of manual id matching numbers.
- 25-06-2026
- Added catch if a item title cannot be found.
- Added error graphic if a spaceships graphic doesn't exist.
- Fixed skill tree centring.
- Created new spaceship artwork.
- Changed the words Export & Import to Buy & Sell to make trading with stations easier.
- Changed the structure health bar from green to red.
- Changed the energy bar from orange to yellow.
- 28-09-2025
- Reworked pulse weapon mechanics.
- Fixed some violations caused by the universe map interface.
- 25-09-2025
- Reset starter ship to basic version with no credits or experience.
- Increased hate duration when objects are attacked.
- 30-07-2025
- Updated all planet graphics.
- 25-06-2025
- All space ships now work correctly when hitting max velocity and cannot above the ships based max speed. Finally.
- Removed damage reduction recieved when attacker is over max speed.
- Removed damage reduction when over max speed.
- Removed item regeneration reductions when over max speed.
- Updated the white and one of the orange star graphics.
- Removed deprecated "slider-vertical" in CSS to the standardized "writing mode:".
- Fixed stations name, this now updates when name is altered via the control tab.
- 24-06-2025
- Updated all spacestation graphics.
- 23-10-2023
- Fixed a bug where if you sold a item to a station the user interface warnings (e.g. no energy) wouldn't appear.
- 24-07-2023
- Added team tags to the Sol sector. Shoot any ship they all attack you. --Sol Force
- Fixed tractor beams to recieve damage from weapons fire. Additionally added a default catch for any new item additions.
- Hostile enemy ships names will now turn red when hostile to you.
- 22-07-2023
- Fixed present sector name in user interface.
- Fixed random instant first shot kill of solar bodies.
- 21-07-2023
- Adjusted the log event code not to spam as much.
- 29-03-2022
- Added a fade transistion effect between start and game containers.
- 11-02-2022
- Improved tractor graphics.
- 10-02-2022
- Added the tractor mechanic. Graphics of the tractors is temporary, activated by pressing the "G" key.
- Scanner key has been moved to "T"
- Added more radars.
- 09-02-2022
- Removed all timestamps from objects and put the timestamp in sectorInfo array instead.
- Improved warping script performance.
- 08-02-2022
- Improved laser weapon graphics by replacing draw lines with images, much better performance.
- Fixed a bug where some asteroids would spawn debris that couldn't be grabbed as they had a item amount of zero. This has been fixed to always have at least one amount.
- Fixed a hostility bug where previous hostilities would remain after victims death; Causing the next spawned object with the same index to inherit the hostility.
- 07-02-2022
- Re-ordered the loading sequence to be more stable. Images have a onload listener to ensure they have infact loaded.
- Added vision, solar power, experience, speed, sector, credits and hullspace UI elements back in.
- Updated starting page.
- Loading now is started by clicking the "Load Game" button.
- Updated the user interface with new status bars and weapon layouts.
- Removed all DOM related elements that were constantly updated. Replaced with rendered in canvas graphics; For performance increase.
- Removed the radar dialog and permantly fixed the radar to the bottom centre.
- 30-01-2022
- Can now transfer items between ships docked by right-click menus and drag dropping.
- Can now transfer items to controlled stations.
- 28-01-2022
- Added new Pluto Industries space ships. Pluto Heavy Transporter, Pluto Transporter, Pluto Fighter.
- Updated ship icon.
- Re-done engine positional script.
- Created new engine icons for the skill tree.
- 27-01-2022
- Created new radar icons for the skill tree.
- Passive and active radar skills now work.
- Radar script has been added; Radars now pulse per tick to provide vision. Between ticks vision decays making a pulse vision effect if the radar takes awhile to tick over.
- 19-01-2022
- Added new Imanji sector with ring world station. This station will only trade spaceships.
- 18-01-2022
- Added off screen floaters that indicate where objects are.
- Added off screen floaters to the settings dialog under a new tab "UI".
- Added tileset background graphics and stars.
- 24-12-2021
- Added railgun weapon effects.
- Added plasma weapon effects.
- Added wavey weapon effects.
- 23-12-2021
- Created DOM player status bars.
- Upated wormhole graphics.
- 21-12-2021
- Added fueled energy skills and icons to the skill tree. Energies with these skills active will become more powerful but consume fuel over a certain duration.
- 20-12-2021
- Added skill effects to item tooltips.
- 19-12-2021
- Added solar panel skill to game. Solar panels now work.
- 18-12-2021
- Created a shield, engine, energy, stellar particle beam icons.
- 05-12-2021
- Added magnetic scooper skill.
- Added a very temporary santa hat to all stars in game.
- 28-11-2021
- Skills tab within the character dialog now shows what skills do what.
- Skill tree now be used to train skills.
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