Change Logs
- 23-10-2023
- Fixed a bug where if you sold a item to a station the user interface warnings (e.g. no energy) wouldn't appear.
- 24-07-2023
- Added team tags to the Sol sector. Shoot any ship they all attack you. --Sol Force
- Fixed tractor beams to recieve damage from weapons fire. Additionally added a default catch for any new item additions.
- Hostile enemy ships names will now turn red when hostile to you.
- 22-07-2023
- Fixed present sector name in user interface.
- Fixed random instant first shot kill of solar bodies.
- 21-07-2023
- Adjusted the log event code not to spam as much.
- 29-03-2022
- Added a fade transistion effect between start and game containers.
- 11-02-2022
- Improved tractor graphics.
- 10-02-2022
- Added the tractor mechanic. Graphics of the tractors is temporary, activated by pressing the "G" key.
- Scanner key has been moved to "T"
- Added more radars.
- 09-02-2022
- Removed all timestamps from objects and put the timestamp in sectorInfo array instead.
- Improved warping script performance.
- 08-02-2022
- Improved laser weapon graphics by replacing draw lines with images, much better performance.
- Fixed a bug where some asteroids would spawn debris that couldn't be grabbed as they had a item amount of zero. This has been fixed to always have at least one amount.
- Fixed a hostility bug where previous hostilities would remain after victims death; Causing the next spawned object with the same index to inherit the hostility.
- 07-02-2022
- Re-ordered the loading sequence to be more stable. Images have a onload listener to ensure they have infact loaded.
- Added vision, solar power, experience, speed, sector, credits and hullspace UI elements back in.
- Updated starting page.
- Loading now is started by clicking the "Load Game" button.
- Updated the user interface with new status bars and weapon layouts.
- Removed all DOM related elements that were constantly updated. Replaced with rendered in canvas graphics; For performance increase.
- Removed the radar dialog and permantly fixed the radar to the bottom centre.
- 30-01-2022
- Can now transfer items between ships docked by right-click menus and drag dropping.
- Can now transfer items to controlled stations.
- 28-01-2022
- Added new Pluto Industries space ships. Pluto Heavy Transporter, Pluto Transporter, Pluto Fighter.
- Updated ship icon.
- Re-done engine positional script.
- Created new engine icons for the skill tree.
- 27-01-2022
- Created new radar icons for the skill tree.
- Passive and active radar skills now work.
- Radar script has been added; Radars now pulse per tick to provide vision. Between ticks vision decays making a pulse vision effect if the radar takes awhile to tick over.
- 19-01-2022
- Added new Imanji sector with ring world station. This station will only trade spaceships.
- 18-01-2022
- Added off screen floaters that indicate where objects are.
- Added off screen floaters to the settings dialog under a new tab "UI".
- Added tileset background graphics and stars.
- 24-12-2021
- Added railgun weapon effects.
- Added plasma weapon effects.
- Added wavey weapon effects.
- 23-12-2021
- Created DOM player status bars.
- Upated wormhole graphics.
- 21-12-2021
- Added fueled energy skills and icons to the skill tree. Energies with these skills active will become more powerful but consume fuel over a certain duration.
- 20-12-2021
- Added skill effects to item tooltips.
- 19-12-2021
- Added solar panel skill to game. Solar panels now work.
- 18-12-2021
- Created a shield, engine, energy, stellar particle beam icons.
- 05-12-2021
- Added magnetic scooper skill.
- Added a very temporary santa hat to all stars in game.
- 28-11-2021
- Skills tab within the character dialog now shows what skills do what.
- Skill tree now be used to train skills.
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